Large City: Uhotága-zmeké̄rghurv Xluwuf

Uhotága-zmeké̄rghurv Xluwuf

Uhotága-zmeké̄rghurv Xluwuf
Example Gnoll architecture.
StateLallalo
ProvenceHuzmä Principality
RegionGrōn Kōv Grasslands
Founded956
Community LeaderLord Cyih
Area173 km2 (69 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation2100 m (6889 ft)
Average Yearly Precipitation191 cm/y (75 in/y)
Population40955
Population Density236 people per km2 (593 people per mi2)
Town AuraCharm
Naming
Native nameUhotága-zmeké̄rghurv Xluwuf
Pronunciation/viz/ /zmeˈxerxurv/
Direct Translation[thin (narrow); narrow] [trader]
Translation[Not Yet Translated]

Uhotága-zmeké̄rghurv Xluwuf (/viz/ /zmeˈxerxurv/ [thin (narrow); narrow] [trader]) is a temperate Large City located in the Huzmä Principality of the Lallalo.

The name Uhotága-zmeké̄rghurv Xluwuf is derived from the Goblin language, as Uhotága-zmeké̄rghurv Xluwuf was founded by Cyih, who was culturaly Gnoll.

Climate

Uhotága-zmeké̄rghurv Xluwuf has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a cold 10°C (50°F) and its average temperature during the winter being a freezing -5°C (23°F). Uhotága-zmeké̄rghurv Xluwuf receives an average of 191 cm/y (75 in/y) of precipitation, most of which comes in the form of snow during the short winter months. Uhotága-zmeké̄rghurv Xluwuf covers an area of nearly 173 km2 (69 mi2), and an average elevation of 2100 m (6889 ft) above sea level.

Overview

Uhotága-zmeké̄rghurv Xluwuf was founded durring the late 11th century, by Cyih. The establishment of Uhotága-zmeké̄rghurv Xluwuf suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Uhotága-zmeké̄rghurv Xluwuf was built using the conventions of Gnoll durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Uhotága-zmeké̄rghurv Xluwuf is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Uhotága-zmeké̄rghurv Xluwuf is buildings are arranged arrounded highly ordered system of crampt split-log ties streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Uhotága-zmeké̄rghurv Xluwuf's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Astonishigly, the unusual though effective defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Uhotága-zmeké̄rghurv Xluwuf has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Uhotága-zmeké̄rghurv Xluwuf ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Uhotága-zmeké̄rghurv Xluwuf is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Uhotága-zmeké̄rghurv Xluwuf long.

Civic Infrastructure

Uhotága-zmeké̄rghurv Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Uhotága-zmeké̄rghurv Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Uhotága-zmeké̄rghurv Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Uhotága-zmeké̄rghurv Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Uhotága-zmeké̄rghurv Xluwuf's parks.

Uhotága-zmeké̄rghurv Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Uhotága-zmeké̄rghurv Xluwuf.

Uhotága-zmeké̄rghurv Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Uhotága-zmeké̄rghurv Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Uhotága-zmeké̄rghurv Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Uhotága-zmeké̄rghurv Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Uhotága-zmeké̄rghurv Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Uhotága-zmeké̄rghurv Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Uhotága-zmeké̄rghurv Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Uhotága-zmeké̄rghurv Xluwuf's public wards, blessings, and other arcane systems.

Uhotága-zmeké̄rghurv Xluwuf has an Scientific Academy which provides higher education in the natural sciences.

Uhotága-zmeké̄rghurv Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Uhotága-zmeké̄rghurv Xluwuf's grid is powered by a boiler and turbine based power plant.

Uhotága-zmeké̄rghurv Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Uhotága-zmeké̄rghurv Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Uhotága-zmeké̄rghurv Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Uhotága-zmeké̄rghurv Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Uhotága-zmeké̄rghurv Xluwuf's natural decorations nor waterways.

Uhotága-zmeké̄rghurv Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Uhotága-zmeké̄rghurv Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Uhotága-zmeké̄rghurv Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Uhotága-zmeké̄rghurv Xluwuf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Uhotága-zmeké̄rghurv Xluwuf's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Uhotága-zmeké̄rghurv Xluwuf the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Gluttongrass near Uhotága-zmeké̄rghurv Xluwuf are known to be a mutant strain of the creature.

Uhotága-zmeké̄rghurv Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Chronomancy energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 81
  • Farmers: 120
  • Farm Laborer: 195
  • Hunters: 157
  • Milk Maids: 97
  • Ranchers: 52
  • Ranch Hands: 118
  • Shepherds: 99
    • Farmland: 165458 m2
    • Cattle and Similar Creatures: 10238
    • Poultry: 122865
    • Swine: 8191
    • Sheep: 409
    • Goats: 81
    • Horses, Mounts, and Beasts of Burden: 4095

Craftsmen

  • Arms and Toolmakers: 81
  • Blacksmiths: 97
  • Bookbinders: 50
  • Buckle-makers: 53
  • Cabinetmakers: 89
  • Candlemakers: 141
  • Carpenters: 134
  • Clothmakers: 107
  • Coach and Harness Makers: 44
  • Coopers: 95
  • Copper, Brass, Tin, Zinc, and Lead Workers: 54
  • Copyists: 37
  • Cutlers: 33
  • Fabricworkers: 93
  • Farrier: 221
  • Furriers: 27
  • Glassworkers: 170
  • Gunsmiths: 92
  • Harness-Makers: 39
  • Hatters: 79
  • Hosiery Workers: 29
  • Jewelers: 45
  • Leatherwrights: 99
  • Locksmiths: 41
  • Matchstick makers: 66
  • Musical Instrument Makers: 58
  • Painters, Structures and Fixtures: 53
  • Paper Workers: 58
  • Plasterers: 54
  • Pursemakers: 70
  • Roofers: 43
  • Ropemakers: 41
  • Rugmakers: 39
  • Saddlers: 74
  • Scabbardmakers: 84
  • Scalemakers: 42
  • Scientific, Surgical, and Optical Instrument Makers: 26
  • Sculptors, Structures and Fixtures: 38
  • Shoemakers: 40
  • Soap and Tallow Workers: 134
  • Tailors: 234
  • Tanners: 49
  • Upholsterers: 58
  • Watchmakers: 54
  • Weavers: 124
  • Whitesmiths: 32

Merchants

  • Adventuring Goods Retellers: 28
  • Arcana Sellers: 27
  • Beer-Sellers: 53
  • Booksellers: 65
  • Butchers: 105
  • Chandlers: 102
  • Chicken Butchers: 109
  • Entrepreneurs: 40
  • Fine Clothiers: 113
  • Fishmongers: 102
  • Florists: 25
  • Potion Sellers: 68
  • Resellers: 204
  • Spice Merchants: 52
  • Wine-sellers: 81
  • Wheelwright: 63
  • Woodsellers: 37

Service workers

  • Bakers: 195
  • Barbers: 167
  • Coachmen: 59
  • Cooks: 195
  • Doctors: 94
  • Gamekeepers: 62
  • Grooms: 34
  • Hairdressers: 141
  • Healers: 109
  • Housekeepers: 117
  • Housemaids: 178
  • House Stewards: 124
  • Inns: 39
  • Laundry maids: 75
  • Maidservants: 151
  • Nursery Maids: 73
  • Pastrycooks: 136
  • Restaurateur: 186
  • Tavern Keepers: 178

Specialized Laborer

  • Ashworkers: 56
  • Bleachers: 37
  • Chemical Workers: 24
  • Coal Heavers: 85
  • In-Town Couriers: 93
  • Long Haul Couriers: 91
  • Dockyard Workers: 81
  • Gas Workers: 20
  • Hay Merchants: 34
  • Leech Collectors: 103
  • Millers: 95
  • Miners: 97
  • Oilmen and Polishers: 62
  • Postmen: 91
  • Pure Finder: 53
  • Skinners: 124
  • Sugar Refiners: 23
  • Tosher: 62
  • Warehousemen: 136
  • Watercarriers: 88
  • Watermen, Bargemen, etc.: 117

Skilled Laborers

  • Accountants: 51
  • Alchemist: 61
  • Clerk: 87
  • Dentists: 42
  • Educators: 118
  • Engineers: 58
  • Gardeners: 40
  • Mages: 31
  • Plumbers: 44
  • Pharmacist: 48
  • Professors: 18
  • Scientists: 31
  • Wizards: 17

Civil Servants

  • Adventurers: 37
  • Bankers: 56
  • Civil Clerks: 89
  • Civic Iudex: 46
  • Consultants: 26
  • Exorcist: 91
  • Fixers: 48
  • Kami Clerk: 79
  • Landlords: 82
  • Lawyers: 50
  • Legend Keepers: 69
  • Militia Officers: 455
  • Monks, Monastic: 146
  • Monks, Civic: 141
  • Historian, Oral: 93
  • Historian, Textual: 48
  • Policemen, Sheriffs, etc.: 87
  • Priests: 170
  • Rangers: 54
  • Rat Catchers: 60
  • Scholars: 68
  • Spiritualist: 71
  • Slayers: 23
  • Storytellers: 143
  • Military Officers: 146

Cottage Industries

  • Brewers: 124
  • Comfort Services: 178
  • Enchanters: 43
  • Herbalists: 46
  • Jaminators: 127
  • Needleworkers: 136
  • Potters: 68
  • Preserve Makers: 120
  • Quilters: 60
  • Seamsters: 255
  • Spinners: 141
  • Tinker: 46
  • Weaver: 113

Artists

  • Actors: 45
  • Architects: 16
  • Bards: 63
  • Costumers: 24
  • Dancers: 47
  • Drafters: 25
  • Engravers: 31
  • Fine Furniture Carpenters: 20
  • Glaziers: 44
  • Inlayers: 38
  • Musicians: 120
  • Painters, Art: 21
  • Playwrights: 44
  • Sculptors, Art: 35
  • Wood Carvers: 146
  • Writers: 132

Produce Industries

  • Butter Churners: 146
  • Canners: 113
  • Cheesmakers: 132
  • Ice Merchants: 18
  • Millers: 87
  • Picklers: 70
  • Smokers: 51
  • Stockmakers: 45
  • Tobacconists: 63
  • Tallowmakers: 95

15570 of Uhotága-zmeké̄rghurv Xluwuf's population work within a Foundational Occupation.

23338 of Uhotága-zmeké̄rghurv Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 2047 (5%) are noncontributers.

Points of Interest

The roads leading into Uhotága-zmeké̄rghurv Xluwuf possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

Almost every community has some problem with bandits and highwaymen, but Uhotága-zmeké̄rghurv Xluwuf is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the early 2nd century, Uhotága-zmeké̄rghurv Xluwuf was attacked by a group of notorious bandits. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Uhotága-zmeké̄rghurv Xluwuf lost 173 people, 165 livestock, and 32 buildings. The conflict ended after roughly 51, when members of Uhotága-zmeké̄rghurv Xluwuf's militia enacted an operation to destroy or capture a specific enemy faction leader. The operation was complicated by major logistical problems. The conflict ended with pitched battle between both forces, which ended in a stalemate for Uhotága-zmeké̄rghurv Xluwuf's forces. The war is remembered in legend by Uhotága-zmeké̄rghurv Xluwuf's bards, historians, and legend keepers.

History